

We're not going to spend forever and a day discussing this though, because there are 5,000+ other people out there telling you what they love and hate about it. The big topic, of course, is multiplayer. If you manage to unlock everything early enough, navigating the world will be a piece of cake and boss battles will be a breeze with new abilities you have learned. You also get a ton of weapon upgrades throughout the game that will make you a force to be reckoned with, both in personal armaments but in vehicles that will come in handy for just about everything. So if you want more of that open world, you have to go unlock it. The same can be said for Halo Infinite where you branch out options in the world based on what you manage to unlock at certain points in time. Another aspect of the game that will keep you busy is reclaiming bases, which in a way acts like the waypoint features you run into in many games where once you control an area, more stuff opens up. Once you're used to it, you'll wonder why we didn't get this addition ten years ago. Save yourself from falling, grab weapons from afar, hook objects or enemies to create impressive combos of shooter glory, or just look cool as you're shooting up enemies. Speaking of new tricks, that grappling hook is by far one of the greatest additions to the franchise you'll ever see.

Compared to previous titles where there was at least a snow level, or other open-world games where there's different weather and climates, it all looks like an alien version of the Rocky Mountains between Spring and Summer until you go indoors. There is one downside, and that's repetitiveness. A lot of Halo Infinite feels super familiar, and it should, as it feels like they've taken the best elements from Halo 1-3 and combined them with some new tricks to make the open-world experience amazing. Paths used to be heavily defined with very little going off the beaten path before you ran into a wall that stretched 10 miles high as if to say "no, the story is this way." Now you have options aplenty to do what you feel like in many ways, whether that be going toe-to-toe against the many intriguing boss battles, saving fellow UNSC soldiers, taking out enemy targets, reclaiming bases, or a dozen other tasks in the game. First, the world, which for the longest time in Halo would occasionally comes off as a slow rail shooter. The best additions to this game are by far the open-world and the grappling hook. The team took their time this time around to craft something of value that draws you in and makes you want to play it more to get all the way through to the end. The story that we played through is probably one of the more in-depth that have been presented in the franchise and doesn't feel like a quick throwaway or a piece of duct tape to keep a campaign mode attached to what has essentially been a Multiplayer FPS title for two decades. Armed with a new AI in your head and with the focus of destroying the armies of the Banished's leader Atriox, you head off on what would be a suicide mission for most. Near the beginning of your mission you find The Weapon, an AI who was assigned to contain Cortana for deletion, but for some reason failed to delete herself after her task was completed. The story takes us to the Zeta Halo where, after being rescued from floating in stasis in the middle of space, Master Chief is essentially on the warpath to avenge the loss of the UNSC Infinity being attacked by The Banished.
